Monday, 2 February 2009

Essential CG Lighting Techniques with 3ds Max


Authors: Darren Brooker
Publisher: Focal Press, Third edition 2008
Size: 14.34 MB
Format: SFXed pdf
Linkhttp://ifile.it/80wcirb
Password: www.discuss-tect.blogspot.com
Contents:

Chapter 1 Introduction
Who this book is for
How to use this book
Tutorials
Software requirements
Part 1 > Theory
Chapter 2 A little light theory
Real world lighting explained
The visible spectrum
Color mixing
Our perception of light
Color temperature
Color balance
The behavior of light
Understanding the qualities of light
Chapter 3 CG lights examined
Lights in CG
Standard lights
Sunlight and Daylight systems
Photometric lights
The anatomy of a CG light
Chapter 4 Understanding shadows
The importance of shadows
The technical side of shadows
Faking it
When to fake
To use shadows or not?
Shadow saturation
Part 2 > Techniques
Chapter 5 Basic lighting techniques
Learning to light
Basic three-point lighting
Key light
Fill light
Backlight
Key-to-fill ratios
Contrast
Tutorial > three-point lighting
Chapter 6 Further lighting techniques
Making light work
Other light types
Area lights
Tutorial > area lights
Arrays
Tutorial > light arrays
Skylights
High Dynamic Range imaging
Tutorial > HDR skylight
Chapter 7 Radiosity techniques
Global illumination
Light distribution
Raytracing
Radiosity
Radiosity workflow
Tutorial > radiosity workflow
Chapter 8 Indoor lighting techniques
Indoor lighting
Outdoor light indoors
Tutorial > radiosity techniques
Tutorial > simulating global illumination
Tutorial > HDR lighting
Artificial lighting
Tutorial > three-point artificial lighting
Chapter 9 Outdoor lighting techniques
The great outdoors
Sunlight
Skylight
Sunlight and skylight together
Tutorial > sunlight and skylight together
Night time
Moonlight
Tutorial > moonlight
Street lighting
Tutorial > outdoor lighting fixtures
Tutorial > neon lighting
Chapter 10 Rendering with mental ray
Physically-based lighting
Tutorial > indirect illumination workflow
Tutorial > Global Illumination
Floating-point images
Tutorial > floating-point images
Tutorial > outdoor lighting
Ambient occlusion
Tutorial > ambient occlusion
Caustics
Tutorial > caustics with mental ray
Rendering options
Chapter 11 Match lighting
Background plates
Lighting reference data
HDR
Match lighting in practice
Match lighting without reference
Tutorial > match lighting
mental ray production shaders
Tutorial > match lighting with mental ray
Chapter 12 Lighting Analysis
Lighting analysis
The Lighting Analysis Assistant
Tutorial > lighting analysis
Chapter 13 Lighting and lens effects
Visual hooks
Inside the lens
Glows
Tutorial > glows
Lens flares
Tutorial > lens flares
Highlights
Tutorial > highlights
Chapter 14 Compositing
Post production
Compositing
Render Elements
Tutorial > Render Elements
Combustion
Tutorial > combustion
Taking compositing further
Part 3 > Tips & tricks
Chapter 15 In production
Working efficiently
The first step
The key
Fills and backlights
Rendering
Revision
Production pipelines
Modeling issues
Texturing issues
More revision
Preparation
Pitching for business
Experimentation
Part 4 > Taking it further
Chapter 16 Composition and drama
Visual storytelling
Composition
Unity
Grouping
Emphasis
Depth
Mood and drama
Positive and negative space
The rule of thirds
Chapter 17 Camerawork and technicalities
The camera in 3D
Technical aspects
Broadcast standards
PAL and NTSC
Aspect ratios
Film formats
Reframing
Overscan
Fields and motion blur
Chapter 18 Looking further
Looking beyond lighting
Brazil
finalRender
Maxwell Render
V-Ray
MAXScript
Plug-in away
Useful websites
Studio websites

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