Tuesday, 10 February 2009

Identity by Design

Authors: Georgia Butina Watson and Ian Bentley
Publisher: Elsevier Ltd., 2007
Size: 26.84 MB
Format: SFXed pdf
Link: http://ifile.it/yljgmw7
Password: www.discuss-tect.blogspot.com
Contents:
1 Prague:The pursuit and perils of national identity
2 Pleˇcnik’s Ljubljana: The social relevance of a personal vision
3 Mexico: Complexities of culture and landscape
4 The London Underground: A way for all
5 Red Bologna
6 Rossi in Perugia: Designing with layers of history
7 Malaysia: Layering ecology and culture
8 Reinforcing Boston’s Emerald Necklace
9 The beginnings of a synthesis:The responsive environments approach
Conclusions: Pulling the threads together

Intelligent Skins


Authors: Michael Wigginton and Jude Harris
Publisher: Butterworth-Heinemann, 2002
Size: 9.1 MB
Format: SFXed pdf
Password: www.discuss-tect.blogspot.com
Contents:
Preface The origins of this book
Picture acknowledgements
Chapter 1 Introduction
Chapter 2 The environmental context and the design imperative
Chapter 3 Buildings and intelligence: metaphors and models
Chapter 4 The intelligent skin: the deepening metaphor
Chapter 5 Method
Chapter 6 Features
Chapter 7 The future
Chapter 8 The case studies
Case study 1 GSWHeadquarters
Berlin
Case study 2 Debis Building
Berlin
Case study 3 Commerzbank Headquarters
Frankfurt-am-Main
Case study 4 Stadttor (City Gate)
Düsseldorf
Case study 5 GlaxoWellcome House West
Greenford
Case study 6 The Environmental Building
Garston
Case study 7 Helicon
London
Case study 8 Tax Office Extension
Enschede
Case study 9 Headquarters of Gِtz
Würzburg
Case study 10 Phoenix Central Library
Phoenix, Arizona
Case study 11 The Brundtland Centre
Toftlund Sّnerjylland
Case study 12 The Green Building
Dublin
Case study 13 Heliotrop®
Freiburg-im-Breisgau
Case study 14 Villa Vision
Taastrup
Case study 15 Business Promotion Centre
Duisburg
Case study 16 School of Engineering and Manufacture
Leicester
Case study 17 SUVA Insurance Company
Basel
Case study 18 Solar House Freiburg
Freiburg
Case study 19 Design Office for Gartner
Gundelfingen/Donau
Case study 20 TRON– Concept Intelligent House
Tokyo
Case study 21 Super Energy Conservation Building
Tokyo
Case study 22 Occidental Chemical Center
Niagara Falls, New York

Thursday, 5 February 2009

Healthy Living Centres - A Guide to Primary Health Care Design


Authors: Geoffrey Purves
Publisher: Architectural Press, First published 2002
Size: 35.99 MB
Format: SFXed pdf
Link: http://ifile.it/xysjk9u
Password: www.discuss-tect.blogspot.com
Contents:
Chapter 1 An outline review of the issues
Chapter 2 Architecture and medicine: is it art and science or illusion and reality?
Chapter 3 Policy issues
Chapter 4 Design issues
Chapter 5 Financial issues
Chapter 6 Briefing issues
Chapter 7 Measurement of design quality
Chapter 8 Procurement routes
Chapter 9 International trends
Chapter 10 A strategy for the future
Chapter 11 Case studies (see over for details)
Chapter 12 The way forward

ETFE Technology and Design


Authors: Annette LeCuyer
Publisher: Birkhauser, 2008
Size: 46.86 MB
Format: SFXed pdf
Contents:
Ian Liddell // Sustaining new technologies
Introduction: Pleasure. Power and Payload
The Pneumatic Imagination: Architectural Ideas and Application
Material Matters: ETFE
Stefan Lehnert II Risk and RAliilhilitv
Soft Structure
The Performative Skin
Environmengery : The Variable Skin
Life Safety
The Communicative Skin
The Climatic Envelop
Ben Morris // ETFE Futures

Monday, 2 February 2009

Environmental Design : An introduction for architects and engineers


Authors: Randall Thomas & Max Fordham & Partners 

Publisher:E & FN Spon, Second edition 1999
Size: 6.46 MB
Format: SFXed pdf
Linkhttp://ifile.it/bek5f7g
Password: www.discuss-tect.blogspot.com
Contents:
Part One1 
Strategies
MAX FORDHAM
Comfort, health and environmental physics
BILL WATTS
3 Buildings and energy balances
BILL WATTS and RANDALL THOMAS
4 Building planning and design
RANDALL THOMAS
Site planning
RANDALL THOMAS
6 Materials and construction
RANDALL THOMAS
7 Energy sources
RAMIRO GODOY
8 Lighting
RANDALL THOMAS
9 Engineering thermal comfort
RANDALL THOMAS
10 Water, waste disposal and appliances
MIKE ENTWISLE and RANDALL THOMAS
Summary
RANDALL THOMAS
Part Two
11 RMC International Headquarters
BART STEVENS
12 Grove Road Primary Schoo
lBILL WATTS
13 Queens Building, De Montfort University
EDITH BLENNERHASSETT
14 The Charles Cryer Studio Theatre
COLIN HAMILTON
15 Sutton House
RICHARD QUINCEY
16 The Environmental Building, Building Research Establishment
RANDALL THOMAS and BART STEVENS
17 The Millennium Centre, Dagenham
RANDALL THOMAS
18 The Bedales Theatre
RANDALL THOMAS
Appendices
A Environmental data and the psychrometric chart
RANDALL THOMAS
B Calculation procedures
RANDALL THOMASC 
Acoustics
RANDALL THOMAS
Photovoltaics
RANDALL THOMAS
Illustration

Essential CG Lighting Techniques with 3ds Max


Authors: Darren Brooker
Publisher: Focal Press, Third edition 2008
Size: 14.34 MB
Format: SFXed pdf
Linkhttp://ifile.it/80wcirb
Password: www.discuss-tect.blogspot.com
Contents:

Chapter 1 Introduction
Who this book is for
How to use this book
Tutorials
Software requirements
Part 1 > Theory
Chapter 2 A little light theory
Real world lighting explained
The visible spectrum
Color mixing
Our perception of light
Color temperature
Color balance
The behavior of light
Understanding the qualities of light
Chapter 3 CG lights examined
Lights in CG
Standard lights
Sunlight and Daylight systems
Photometric lights
The anatomy of a CG light
Chapter 4 Understanding shadows
The importance of shadows
The technical side of shadows
Faking it
When to fake
To use shadows or not?
Shadow saturation
Part 2 > Techniques
Chapter 5 Basic lighting techniques
Learning to light
Basic three-point lighting
Key light
Fill light
Backlight
Key-to-fill ratios
Contrast
Tutorial > three-point lighting
Chapter 6 Further lighting techniques
Making light work
Other light types
Area lights
Tutorial > area lights
Arrays
Tutorial > light arrays
Skylights
High Dynamic Range imaging
Tutorial > HDR skylight
Chapter 7 Radiosity techniques
Global illumination
Light distribution
Raytracing
Radiosity
Radiosity workflow
Tutorial > radiosity workflow
Chapter 8 Indoor lighting techniques
Indoor lighting
Outdoor light indoors
Tutorial > radiosity techniques
Tutorial > simulating global illumination
Tutorial > HDR lighting
Artificial lighting
Tutorial > three-point artificial lighting
Chapter 9 Outdoor lighting techniques
The great outdoors
Sunlight
Skylight
Sunlight and skylight together
Tutorial > sunlight and skylight together
Night time
Moonlight
Tutorial > moonlight
Street lighting
Tutorial > outdoor lighting fixtures
Tutorial > neon lighting
Chapter 10 Rendering with mental ray
Physically-based lighting
Tutorial > indirect illumination workflow
Tutorial > Global Illumination
Floating-point images
Tutorial > floating-point images
Tutorial > outdoor lighting
Ambient occlusion
Tutorial > ambient occlusion
Caustics
Tutorial > caustics with mental ray
Rendering options
Chapter 11 Match lighting
Background plates
Lighting reference data
HDR
Match lighting in practice
Match lighting without reference
Tutorial > match lighting
mental ray production shaders
Tutorial > match lighting with mental ray
Chapter 12 Lighting Analysis
Lighting analysis
The Lighting Analysis Assistant
Tutorial > lighting analysis
Chapter 13 Lighting and lens effects
Visual hooks
Inside the lens
Glows
Tutorial > glows
Lens flares
Tutorial > lens flares
Highlights
Tutorial > highlights
Chapter 14 Compositing
Post production
Compositing
Render Elements
Tutorial > Render Elements
Combustion
Tutorial > combustion
Taking compositing further
Part 3 > Tips & tricks
Chapter 15 In production
Working efficiently
The first step
The key
Fills and backlights
Rendering
Revision
Production pipelines
Modeling issues
Texturing issues
More revision
Preparation
Pitching for business
Experimentation
Part 4 > Taking it further
Chapter 16 Composition and drama
Visual storytelling
Composition
Unity
Grouping
Emphasis
Depth
Mood and drama
Positive and negative space
The rule of thirds
Chapter 17 Camerawork and technicalities
The camera in 3D
Technical aspects
Broadcast standards
PAL and NTSC
Aspect ratios
Film formats
Reframing
Overscan
Fields and motion blur
Chapter 18 Looking further
Looking beyond lighting
Brazil
finalRender
Maxwell Render
V-Ray
MAXScript
Plug-in away
Useful websites
Studio websites